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Sams Teach Yourself iOS 6 Application Development in 24 Hours

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  • Edition: 4th
  • Format: Paperback
  • Copyright: 2013-01-23
  • Publisher: Sams Publishing
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With each passing year, the iOS development environment matures and new tools are added to the developer's toolbox (Xcode). While this is great for seasoned pros, it can be overwhelming for new developers. This book offers a unique approach to learning iOS development by explaining all the core concepts needed to get started quickly. Readers will learn everything from how to install the Xcode developer tools to how the Objective-C language works, what the Model-View-Controller design pattern is, and, of course, how to build real, working applications. Each chapter provides a hands-on exercise for the user to complete and detailed steps describing the development process. Upon completing the title, readers will be able to write and publish applications for the iOS platform - iPhone, iPad, iPod, and whatever else Apple may have up its sleeves.

Author Biography

John Ray is currently serving as the Interim Director of the Office of Research Information Systems for The Ohio State University. He has written numerous books for Macmillan/Sams/ Que, including Using TCP/IP: Special Edition, Teach Yourself Dreamweaver MX in 21 Days, Mac OS X Unleashed, My Mountain Lion MacBook, and Teach Yourself iOS 5 Development in 24 Hours. As a Macintosh user since 1984, he strives to ensure that each project presents the Macintosh with the equality and depth it deserves. Even technical titles such as Using TCP/IP contain extensive information about the Macintosh and its applications and have garnered numerous positive reviews for their straightforward approach and accessibility to beginner and intermediate users.

You can visit his website at http://teachyourselfios.com or follow him on Twitter at @johnemeryray or #iOSIn24.

Table of Contents

NOte: previous edition TOC

HOUR 1: Preparing Your System and iDevice for Development   
HOUR 2: Introduction to Xcode and the iOS Simulator    
HOUR 3: Discovering Objective-C: The Language of Apple Platforms    
HOUR 4: Inside Cocoa Touch    
HOUR 5: Exploring Xcode s Interface Builder    
HOUR 6: Model-View-Controller Application Design    
HOUR 7: Working with Text, Keyboards, and Buttons    
HOUR 8: Handling Images, Animation, Sliders, and Steppers    
HOUR 9: Using Advanced Interface Objects and Views    
HOUR 10: Getting the User s Attention    
HOUR 11: Implementing Multiple Scenes and Popovers    
HOUR 12: Making Choices with Toolbars and Pickers    
HOUR 13: Advanced Storyboards Using Navigation and Tab Bar Controllers    
HOUR 14: Navigating Information Using Table Views and Split View Controllers    
HOUR 15: Reading and Writing Application Data    
HOUR 16: Building Rotatable and Resizable User Interfaces    
HOUR 17: Using Advanced Touches and Gestures    
HOUR 18: Sensing Orientation and Motion    
HOUR 19: Working with Rich Media    
HOUR 20: Interacting with Other Applications    
HOUR 21: Implementing Location Services    
HOUR 22: Building Background-Aware Applications    
HOUR 23: Building Universal Applications    
HOUR 24: Application Tracing and Debugging    

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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