Introduction | p. 4 |
Races | p. 5 |
Environmental Racial Variants | p. 5 |
Elemental Racial Variants | p. 15 |
Reducing Level Adjustments | p. 18 |
Bloodlines | p. 19 |
Racial Paragon Classes | p. 32 |
Classes | p. 47 |
Variant Character Classes | p. 47 |
Specialist Wizard Variants | p. 59 |
Spontaneous Divine Casters | p. 64 |
Class Feature Variants | p. 65 |
Prestigious Character Classes | p. 69 |
Gestalt Characters | p. 72 |
Generic Classes | p. 76 |
Building Characters | p. 79 |
Alternative Skill Systems | p. 79 |
Complex Skill Checks | p. 81 |
Character Traits | p. 86 |
Character Flaws | p. 91 |
Spelltouched Feats | p. 92 |
Weapon Group Feats | p. 94 |
Craft Points | p. 97 |
Character Background | p. 100 |
Adventuring | p. 109 |
Defense Bonus | p. 109 |
Armor as Damage Reduction | p. 111 |
Damage Conversion | p. 112 |
Injury | p. 113 |
Vitality and Wound Points | p. 115 |
Reserve Points | p. 119 |
Massive Damage Thresholds and Results | p. 119 |
Death and Dying | p. 121 |
Action Points | p. 122 |
Combat Facing | p. 124 |
Hex Grid | p. 128 |
Variable Modifiers | p. 129 |
Bell Curve Rolls | p. 132 |
Players Roll All the Dice | p. 133 |
Magic | p. 135 |
Magic Rating | p. 135 |
Summon Monster Variants | p. 136 |
Metamagic Components | p. 139 |
Spontaneous Metamagic | p. 151 |
Spell Points | p. 153 |
Recharge Magic | p. 157 |
Legendary Weapons | p. 162 |
Item Familiars | p. 170 |
Incantations | p. 174 |
Campaigns | p. 179 |
Contacts | p. 179 |
Reputation | p. 180 |
Honor | p. 185 |
Taint | p. 189 |
Tainted Prestige Classes | p. 191 |
Sanity | p. 194 |
Test-Based Prerequisites | p. 210 |
Level-Independent XP Awards | p. 213 |
Afterword: When Worlds Collide | p. 216 |
Variant Checklist | p. 219 |
Sidebars: (BtC = Behind the Curtain; HR = House Rule) | |
Aquatic Race Level Adjustments | p. 7 |
Subraces and Paragon Classes | p. 32 |
HR: Skilled Half-Elves | p. 40 |
Paragon Classes in Your Game | p. 46 |
Multiclassing and Variant Classes | p. 48 |
Urban Tracking [General] | p. 56 |
HR: Spontaneous Domain Casting | p. 64 |
BtC: Spontaneous Casting | p. 65 |
HR: Druid Domains | p. 68 |
Unique Spells | p. 71 |
HR: Fractional Base Bonuses | p. 73 |
Skill Knowledge [General] | p. 81 |
Why Complex Checks? | p. 83 |
BtC: How Many Successes? | p. 85 |
BtC: Designing Traits | p. 89 |
BtC: Creating Flaws | p. 91 |
BtC: Spelltouched Feats | p. 93 |
HR: Adding a Favored Class | p. 100 |
Additional Favored Class [General] | p. 100 |
BtC: Class Defense | p. 110 |
BtC: Armor as DR | p. 112 |
Combo: Defense Bonus and Damage Reduction | p. 112 |
BtC: Damage Conversion | p. 113 |
BtC: Injury | p. 114 |
HR: Slower Magical Healing | p. 115 |
BtC: Vitality and Wounds | p. 117 |
HR: Out-of-Turn Dodge | p. 118 |
BtC: Reserve Points | p. 119 |
BtC: Massive Damage Rules | p. 120 |
BtC: Death and Dying | p. 121 |
BtC: Action Points | p. 122 |
HR: Luck Checks | p. 124 |
Combat Awareness [General] | p. 127 |
HR: Enhancement and Touch AC | p. 128 |
BtC: Variable Modifiers | p. 129 |
BtC: The Bell Curve | p. 132 |
BtC: Players Rolling Dice | p. 134 |
BtC: Summoning Lists | p. 138 |
HR: Metamagic and Sorcerers I | p. 140 |
BtC: Metamagic Components | p. 150 |
HR: Metamagic and Sorcerers II | p. 151 |
BtC: Spontaneous Metamagic | p. 152 |
HR: Daily Spell List | p. 153 |
BtC: Spell Points | p. 154 |
HR: Simplified NPC Spellcasters | p. 156 |
HR: Recharging Magic Items | p. 158 |
BtC: Recharge Magic | p. 159 |
HR: No Spell Resistance against Energy Damage | p. 174 |
BtC: Creating Incantations | p. 177 |
BtC: Who's Affected by Reputation? | p. 182 |
BtC: Honor and Alignment | p. 187 |
BtC: Taint | p. 193 |
It Came from Cthulhu | p. 195 |
Sanity Resistance | p. 197 |
Forbidden Knowledge | p. 198 |
Variant Rule: Insane Insight | p. 201 |
The Heal Skill and Mental Treatment | p. 202 |
HR: Puzzles and Hints | p. 207 |
BtC: Sanity | p. 208 |
BtC: Test-Based Prerequisites | p. 212 |
HR: XP Bonus Pool | p. 214 |
BtC: Level-Independent XP | p. 215 |
Numbered Tables | |
Reducing Level Adjustments | p. 18 |
Bloodline Levels | p. 20 |
Bloodline Strength | p. 30 |
Minor Bloodlines | p. 31 |
Intermediate Bloodlines | p. 31 |
Major Bloodlines | p. 31 |
Bloodline Trait Distribution | p. 31 |
The Drow Paragon | p. 33 |
The Dwarf Paragon | p. 34 |
The Elf Paragon | p. 35 |
The Gnome Paragon | p. 37 |
The Half-Dragon Paragon | p. 39 |
The Half-Elf Paragon | p. 40 |
The Half-Orc Paragon | p. 41 |
The Halfling Paragon | p. 42 |
The Human Paragon | p. 43 |
The Orc Paragon | p. 45 |
The Tiefling Paragon | p. 46 |
Variant Paladin Class Features | p. 54 |
Spells Known | p. 65 |
Ranger Favored Environments | p. 66 |
The Prestige Bard | p. 69 |
The Prestige Paladin | p. 71 |
The Prestige Ranger | p. 72 |
The Expert | p. 77 |
The Spellcaster | p. 78 |
Spellcaster Spells Known | p. 78 |
The Warrior | p. 78 |
Skills by Class | p. 80 |
Example Complex Skill Checks | p. 81 |
Character Traits | p. 86 |
Spelltouched Feats | p. 93 |
Sample Crafted Items | p. 98 |
Craft Points Gained by Level | p. 99 |
Item Creation Feats | p. 99 |
Defense Bonus | p. 110 |
Defense Bonus for Other Classes | p. 110 |
Creature Defense Bonuses | p. 110 |
Armor and Damage Reduction | p. 111 |
Natural Armor and Damage Reduction | p. 112 |
Magic Rating by Class | p. 136 |
Metamagic Components | p. 141 |
Spell Points per Day | p. 153 |
Bonus Spell Points | p. 154 |
Spell Point Costs | p. 155 |
General Recharge Times | p. 158 |
Spell Recharge Times | p. 160 |
The Battle Scion | p. 164 |
The Faith Scion | p. 166 |
The Spell Scion | p. 168 |
The Swift Scion | p. 169 |
Item Familiar Abilities | p. 171 |
Contacts | p. 180 |
Reputation Scores | p. 182 |
The Tainted Sorcerer | p. 193 |
The Tainted Warrior | p. 193 |
Sanity loss from Creatures | p. 196 |
Sanity Loss from Spellcasting | p. 196 |
Example Forbidden Tomes | p. 198 |
Duration of Temporary Insanity | p. 200 |
Short-Term Temporary Insanity Effects | p. 200 |
Long-Term Temporary Insanity Effects | p. 200 |
Random Indefinite Insanity | p. 201 |
Drugs | p. 203 |
Alternative Experience Point Progression | p. 214 |
Experience Award (Single Monster) | p. 214 |
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