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9780782120240

The Best Simulation Games

by
  • ISBN13:

    9780782120240

  • ISBN10:

    0782120245

  • Edition: CD
  • Format: Paperback
  • Copyright: 1996-12-01
  • Publisher: Sybex Inc
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List Price: $19.99

Table of Contents

CHAPTER 1 The Air Combat Advisor
1(38)
INTERMEDIATE FLYING SKILLS
2(10)
Out on the Edge
2(1)
Know Thy Aircraft
3(3)
Turning
6(6)
INTERMEDIATE MARKSMANSHIP
12(4)
Guns! Guns! Guns!
13(3)
ADVANCED FLYING SKILLS
16(3)
Airspeed versus Control
16(1)
Excessive Top Rudder Stall
17(1)
Spin Again
18(1)
AIR COMBAT BASICS: CLOSING
19(3)
Heads or Tails
19(1)
Offense or Defense
20(1)
Situation Relation
20(1)
Mission Specific Goals
20(1)
Position Magician
21(1)
PASSS
21(1)
Final Closing Tips
22(1)
AIR COMBAT BASICS: ATTACK!
22(4)
Kinds of Attack
23(2)
Energy Conversion
25(1)
AIR COMBAT BASICS: MANEUVERING
26(7)
E is for Energy
26(2)
Gravity: It's the Law
28(1)
Newton's Laws--Friend or Foe
28(1)
Strategy Aspects
29(4)
AIR COMBAT BASICS: DISENGAGE
33(6)
What It Is
34(1)
Run Away
34(2)
The Realities of Disengage
36(3)
CHAPTER 2 AH-64D Longbow
39(12)
GETTING THROUGH MISSIONS
40(2)
The Briefing
40(1)
Planning
41(1)
FLYING TIPS
42(3)
The Art of Not Being Seen
43(1)
Finding and Selecting Victims
43(2)
TAKING SIGHT OF THE ENEMY
45(6)
Targeting by Man or Machine? TADS versus FCR
45(2)
More Fun with Acronyms: TSD and ASE
47(1)
How I Learned to Love the U Key
48(1)
Look, Ma, No Hands!
49(2)
CHAPTER 3 Apache: The Combat Helicopter Simulation
51(28)
FLIGHT BASICS
52(3)
Hog and Bog
53(1)
Effective Collective
53(1)
HUDs Up!
53(1)
Hardware Heaven
54(1)
How High Am I
54(1)
FLYING APACHE
55(1)
Surf's Up, Dude
55(1)
Hovering
56(1)
INSTRUMENT SCAN
56(5)
Two Seats and Only Two Eyes
58(1)
Threats
59(1)
Landing
60(1)
INTERMEDIATE SKILLS
61(3)
Air Threats
61(1)
Defensive Strategies
62(1)
On the Offensive
63(1)
Mountain High
64(1)
CAMPAIGN & ADVANCED SKILLS
64(4)
Campaign Blues
65(3)
MISSION UNDER FIRE
68(4)
Mission Briefing
68(1)
Scramble into the Storm
69(1)
Into the Thick of Things
70(2)
FOR OVER THE NET
72(7)
Modem Madness
73(1)
H2H
74(5)
CHAPTER 4 Advanced Tactical Fighters
79(12)
LISTEN UP, ROOKIE!
80(5)
Proper Prior Planning Prevents Poor Performance
81(1)
Waypoints: What's It All Mean?
81(4)
THE DAMAGING FACTS!
85(6)
Keeping Score Bullet by Bullet
85(1)
Missile Lethality and Airframe Construction
86(1)
It's Far Better to Give Than to Receive!
87(1)
Ships and Structures: About Air-To-Mud
88(3)
CHAPTER 5 Flight Unlimited
91(12)
PRACTICE MAKES PERFECT
92(11)
Hit the Books
93(1)
The Need for Speed
94(1)
Throttle Jockey
94(2)
Smooth Moves
96(1)
Da Rudder
97(1)
Which Way Is Up?
98(1)
How Much Rudder?
99(1)
Other Rudder Uses
100(1)
Torque and Propwash
100(3)
CHAPTER 6 Flight Simulator 5.1
103(14)
ALMOST LIKE THE REAL THING
104(6)
Really Basic Training
105(1)
The Famous "10, 10, & 100"
105(5)
WEATHER VARIABLES
110(7)
Into the Goo!
115(2)
CHAPTER 7 Eurofighter 2000
117(12)
USING AIR-TO-AIR WEAPONS
118(5)
Death from a Distance
119(1)
Long-Range Missiles
119(1)
Short-Range Missiles
120(2)
The Gun Is Your Last Resort
122(1)
EARTHMOVING EQUIPMENT
123(6)
Iron Bombs: An Inexpensive Real Blast!
123(1)
What Is That Ruby Red Light?
124(1)
Shotgun!
124(1)
Smile, You're on TV!
124(1)
Durandal, Destroyer of Runways!
125(1)
CLUs: The Rain of Death
125(1)
Sound the Alarm!
126(1)
Abandon Ship! Abandon Ship!
126(1)
Defense! Defense!
126(3)
CHAPTER 8 World Circuit Racing: Grand Prix II
129(12)
GETTING AROUND THE COURSE
130(4)
Texture Lecture
132(1)
Performance without Control Is Nothing
132(1)
Learn from the Pros
133(1)
Driver's Ed
134(1)
GETTING THE FEELING
134(7)
We're All Different
135(1)
Testing, Testing, Testing
136(1)
Mechanical Grip versus Aero Grip
136(1)
Gear Head
137(1)
Wingin' It
138(3)
CHAPTER 9 Back to Bagdad
141(8)
KICKIN' UP THE DESERT SANDS
142(7)
Gettin' Ready to Rock 'n' Roll
143(2)
Training before Getting Those Kills
145(1)
Close It Up
145(4)
CHAPTER 10 Indycar Racing II
149(14)
A TOUGH ROAD TO FOLLOW
150(5)
Preparations
151(1)
Getting Good
152(1)
The Track
153(2)
GARAGAE ADJUSTMENTS AND VIOLENT CRASHES
155(8)
Burning Rubber
156(2)
Wings and Suspension
158(1)
Hot Crash Spots
158(3)
The Last Word
161(2)
CHAPTER 11 Silent Hunter
163(8)
TACTICS FOR THE HUNTER AND THE HUNTED
164(7)
The Approach
164(2)
The Attack
166(1)
The Escape
167(1)
Back at the Academy
168(3)
CHAPTER 12 U.S. Marine Fighters
171(10)
A BOOT CAMP, OF SORTS
172(9)
Frame Game
172(1)
Copy Your Pilot
173(1)
Chance Ordnance
174(1)
Radar Warning Receiver
174(1)
If You're Not Cheating You're Not Trying
175(2)
Vertical Take Off and Landing
177(1)
Miscellany
177(4)
CHAPTER 13 Tower
181(8)
TOWER TO PILOT
182(7)
Proper Prior Preparation
182(1)
On with the Show!
183(1)
Setting Up the Office
184(2)
Making the Most of Your Facilities
186(3)
CHAPTER 14 Flight Simulator Flight Shop
189(12)
AN AIRPLANE HOBBY SHOP ON A DISK
190(4)
I Can't Read This Manual!
190(1)
Everybody into the Pool
191(2)
Bulking Up
193(1)
Assembly Line Production
193(1)
THE CREATION CONTINUES
194(7)
Not Quite like the Prototype!
194(1)
Get the Point?
194(1)
Add the Landing Gear
195(3)
Off to the Paint Shop
198(1)
Take Her to the Air!
198(3)
CHAPTER 15 Fighter Dual
201(8)
HEAD-TO-HEAD TACTICS
202(8)
Your Aircraft of Choice
203(1)
The Head-on Pass
203(1)
Watch for Slow Speeds!
206(3)
CHAPTER 16 Warbirds
209(6)
BASIC STRATEGY
210(5)
The Mustang
211(1)
Combat Tactics
212(1)
Know Your Plane's Limitations
213(2)
CHAPTER 17 NASCAR Racing
215
DOWN 'N' DIRTY
216
Choose Your Weapons
216(4)
Turning the Wrenches
220(2)
Tires: Your Link to the Track
222(4)
Suspension
226(3)
Weight Management
229(2)
Gearing
231(1)
Gearing for the Ovals
231(2)
Aerodynamics
233(2)
Qualifying
235

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