What is included with this book?
Introduction | |
Building Procedural Textures | |
Real-Time Programmable Shading | |
Cellular Texturing | |
Advanced Antialiasing | |
Practical Methods for Texture Design | |
Procedural Modeling of Gases | |
Animating Solid Spaces | |
Volumetric Cloud Modeling with Implicit Functions | |
Issues and Strategies for Hardware Acceleration of Procedural Techniques | |
Procedural Synthesis of Geometry | |
Noise, Hypertexture, Antialiasing, and Gesture | |
Real-Time Procedural Solid Texturing | |
A Brief Introduction to Fractals | |
Fractal Solid Textures: Some Examples | |
Procedural Fractal Terrains | |
QAEB Rendering for Procedural Models | |
Atmospheric Models | |
Genetic Textures | |
MojoWorld: Building Procedural Planets | |
On the Future: Engineering the Appearance of Cyberspace | |
Table of Contents provided by Publisher. All Rights Reserved. |
The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.
The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.