Forewords | |
Introduction | |
Creating a Character With Blender | |
Blender Basics: Interface and Objects | |
Work Areas and Window Types | |
Navigating the 3D Space | |
Objects and Datablocks | |
User Preferences | |
Working with Meshes | |
Polygons and Subsurfacing | |
Extrusion Modeling and Box Modeling | |
Completing the Model with Materials, Textures, and Particles | |
Material Datablock | |
Material Properties | |
Textures and UV Mapping | |
Using Static Particles | |
Armatures and Rigging | |
Blender Armature System | |
Building a Simple Armature | |
Rigging Captain Blender | |
Shape Keys and Facial Rigging | |
Shape Key Basics | |
Building a Shape Key Set for Captain Blender | |
Facial Bones and Controls | |
Improved Mesh Deformations Using Driven Shape Keys | |
Bringing it to Life: Animation | |
Basics of Animation | |
Keyframes and Ipos | |
Using the Ipo Editor: Bouncing a Ball | |
Interpolation and Extend Types | |
Armature Animation | |
Posing and Keyframing with the Action Editor | |
Walk and Run Cycles | |
Pose-to-Pose Animation | |
Facial Animation and Lip Sync | |
Facial Posing | |
Lip Sync | |
Playback | |
Nonlinear Animation | |
Using the NLA Editor | |
NLA in Action | |
Mixing Actions: Walking and Talking | |
Further Issues in Character Animation | |
Interacting with Props | |
Deformation with Lattices | |
Softbodies and Metaballs | |
Lighting, Rendering, and Editing Your Animation | |
Lighting Basics | |
Rendering Your Animation | |
Editing in the Sequence Editor | |
Using Python Scripts | |
Installing and Executing Python Scripts | |
Standard Scripts | |
Extended Functionality with Scripts | |
Blender in Production | |
A? Full-Scale Productions: Elephants Dream and Plumiferos | |
GPL, Creative Commons, and the Blender Artistic License | |
Elephants Dream, the World's First "Open Movie." | |
A Preview of Plumiferos | |
A Look Into Elephants Dream | |
Proog and Emo Rigs | |
Texturing Proog | |
Ways of Walking: Following a Path vs. a Manually Keyed Walk | |
Tips on Studying the Elephants Dream Files | |
Feifi the Canary: Plumiferos Takes Wing | |
Introducing Feifi | |
Rigging a Cartoon Bird | |
Blender in the Pipeline | |
Production Pipeline | |
Using Libraries | |
Collaboration with Subversion and Verse....and Back Into Blender | |
Blender and Beyond | |
Other Software and Formats | |
Importing and Exporting Other File Formats | |
Useful Open-Source Software for Blender Artists | |
Blending into the (Near) Future | |
Resources for Further Learning | |
Selected Online Resources | |
Recommended Books | |
On Becoming a Blender Master | |
Index | |
Table of Contents provided by Publisher. All Rights Reserved. |
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