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9780470139530

Introducing Character Animation with Blender

by ; ;
  • ISBN13:

    9780470139530

  • ISBN10:

    0470139536

  • Format: eBook
  • Copyright: 2007-05-01
  • Publisher: Sybex
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Summary

Open your mind to the possibilitiesLet this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples from talented Blender users, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you'll jump right into the process and learn valuable techniques that will transform your movies. Walk through the complete process of building a character Master mesh modeling tools and organic modeling Fashion skin, hair, and clothing with material shaders, textures, and other tools Learn to sync lip movements with a sound file Understand interpolation curves, keyframes, and the basics of animating Model your characters using a variety of mesh editing techniquesSee how armatures, lattices, and IK interactLight and render your work for exactly the effect you wantValuable DVD with complete Blender installationThe companion DVD provides the Blender installer for Windows(r), Macintosh, and Linux. You'll also find: All the source files you need to produce the examples and tutorials in the book The short film Elephants Dream and all the files used to create it An impressive gallery of short animations created by Blender artists around the world Plenty of useful links to related Blender resources A large collection of third-party software and plug-ins, including Audacity, Python, and the popular BlenderPeople www.sybex.comNote: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Table of Contents

Forewords
Introduction
Creating a Character With Blender
Blender Basics: Interface and Objects
Work Areas and Window Types
Navigating the 3D Space
Objects and Datablocks
User Preferences
Working with Meshes
Polygons and Subsurfacing
Extrusion Modeling and Box Modeling
Completing the Model with Materials, Textures, and Particles
Material Datablock
Material Properties
Textures and UV Mapping
Using Static Particles
Armatures and Rigging
Blender Armature System
Building a Simple Armature
Rigging Captain Blender
Shape Keys and Facial Rigging
Shape Key Basics
Building a Shape Key Set for Captain Blender
Facial Bones and Controls
Improved Mesh Deformations Using Driven Shape Keys
Bringing it to Life: Animation
Basics of Animation
Keyframes and Ipos
Using the Ipo Editor: Bouncing a Ball
Interpolation and Extend Types
Armature Animation
Posing and Keyframing with the Action Editor
Walk and Run Cycles
Pose-to-Pose Animation
Facial Animation and Lip Sync
Facial Posing
Lip Sync
Playback
Nonlinear Animation
Using the NLA Editor
NLA in Action
Mixing Actions: Walking and Talking
Further Issues in Character Animation
Interacting with Props
Deformation with Lattices
Softbodies and Metaballs
Lighting, Rendering, and Editing Your Animation
Lighting Basics
Rendering Your Animation
Editing in the Sequence Editor
Using Python Scripts
Installing and Executing Python Scripts
Standard Scripts
Extended Functionality with Scripts
Blender in Production
A? Full-Scale Productions: Elephants Dream and Plumiferos
GPL, Creative Commons, and the Blender Artistic License
Elephants Dream, the World's First "Open Movie."
A Preview of Plumiferos
A Look Into Elephants Dream
Proog and Emo Rigs
Texturing Proog
Ways of Walking: Following a Path vs. a Manually Keyed Walk
Tips on Studying the Elephants Dream Files
Feifi the Canary: Plumiferos Takes Wing
Introducing Feifi
Rigging a Cartoon Bird
Blender in the Pipeline
Production Pipeline
Using Libraries
Collaboration with Subversion and Verse....and Back Into Blender
Blender and Beyond
Other Software and Formats
Importing and Exporting Other File Formats
Useful Open-Source Software for Blender Artists
Blending into the (Near) Future
Resources for Further Learning
Selected Online Resources
Recommended Books
On Becoming a Blender Master
Index
Table of Contents provided by Publisher. All Rights Reserved.

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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