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9781886801837

The Macintosh 3d Handbook

by
  • ISBN13:

    9781886801837

  • ISBN10:

    1886801835

  • Edition: 3rd
  • Format: Paperback
  • Copyright: 1999-08-03
  • Publisher: Charles River Media
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List Price: $49.95

Summary

For both beginners an advanced professionals, this handbook covers the 3D design spectrum--from what hardware and software to use to lighting, special effects animation, rendering, modeling, and post-production. Includes chapter on color theory and many more advanced techniques. CD-ROM also includes project files, demos and other needed files to use tutorials in the book.

Author Biography

Craig Lyn is an innovative designer working at a prominent film special effects studio in San Rafael. Ben Long is a freelance writer, illustrator, and multimedia producer who lives in San Francisco.

Table of Contents

Welcome
1(11)
What's New
2(1)
How to Get the Most from this Book
3(2)
Overview of the Macintosh 3D Handbook
5(2)
About the CD-ROM
7(4)
What Is 3D?
11(8)
Persistence of Vision
12(1)
The Stages of Creating an Animation
13(3)
Uses for 3D
16(3)
Choosing the Right Hardware and Software
19(40)
Hardware Hardships
20(16)
Software Recommendations
36(23)
Storyboarding
59(10)
The Script
61(1)
Creating the Storyboard
62(7)
The Modeling Process
69(24)
Configuring Your Computer
70(4)
Helpful Modeling Tips
74(5)
The Modeling Process
79(8)
Modeling a Rough Draft of a 3D Scene
87(4)
Exporting Your Model
91(2)
Advanced Modeling
93(42)
EPS Templates
95(11)
Terrain Modeling
106(15)
3D Digitizers
121(3)
Dedicated Human Body and Tree Modelers
124(11)
Materials and Texture Mapping
135(44)
Materials---The Virtual Alchemist
137(14)
Mapping Basics
151(7)
Creating Custom Maps
158(3)
Creating and Aligning a Bitmap
161(8)
The Art of Texture Mapping
169(10)
Advanced Texture Mapping
179(54)
Specular Maps
183(5)
Transparency Maps
188(7)
Diffuse Maps
195(2)
Bump Maps
197(10)
Glow Maps
207(8)
Reflectivity Maps
215(3)
Animated Maps
218(15)
Lighting
233(30)
Basic Lighting and Color Theory
234(5)
Types of Light Sources
239(7)
Angle of Incidence, Light Attenuation, and Shadows
246(8)
Lighting a Scene
254(9)
Simulating Environments with Lighting
263(22)
Sunlight
265(6)
Moonlight
271(1)
Fog and Atmospheric Conditions
271(8)
Outer Space
279(1)
Underwater
280(2)
Artificial Lighting
282(3)
Lighting Special Effects
285(36)
Gels, Projectors, and Gobos
286(17)
Visible Light Sources
303(11)
Lens Flares
314(7)
Perspective and the Virtual Camera
321(16)
Perspective
322(2)
The Virtual Camera
324(7)
Depth of Field
331(6)
Animation: The Magic of Movement
337(32)
A Brief History of Animation
338(2)
Scripting Your Animation
340(14)
Motion Theory
354(5)
Basic Cinematography
359(4)
Animating with Nulls
363(6)
Animation Special Effects
369(38)
Pyrotechnics
370(17)
Specialized Animation Features
387(9)
Backgrounds
396(11)
Rendering
407(16)
Rendering Algorithms
409(6)
Configuring the Computer
415(1)
Special Rendering Considerations
415(1)
Output Resolution
416(7)
Postproduction
423(76)
Postproduction Software
424(9)
Digital Compositing
433(30)
Multipass Rendering
463(24)
Preparing for Output
487(3)
Output Methods
490(3)
Workflow
493(6)
Appendix A 499(4)
Glossary 503(8)
Index 511

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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