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9781402073601

Entertainment Computing

by ; ; ;
  • ISBN13:

    9781402073601

  • ISBN10:

    1402073607

  • Format: Hardcover
  • Copyright: 2003-04-01
  • Publisher: Kluwer Academic Pub
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Summary

With the advancement of computers and networks, new types of entertainment have emerged such as video games, entertainment robots, and network games. This volume brings together researchers, developers, and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Entertainment Computing presents the latest research and developments in: *Computers and Games: Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications; *Home/Arcade Games and Interactive Movies: Video game computer technologies, motion capture technologies, real-time computer graphic technologies, interactive movie systems, story generation for games/movies, human factors of video games; *Entertainment Robots and Physical Systems: Entertainment robot systems, toy robots and pet robots, entertainment robots for man- machine interfacing, physical games and mental games; *Music Informatics: MDI and its extensions, acoustic computation, computer music for home entertainment, new musical instruments, sound and voice for entertainment; *Sociology and Psychology of Entertainment: Modeling and representation of emotion, mind model for entertainment, psychological aspect of immersion, future of entertainment; social significance of entertainment; *Virtual Reality Technologies for Entertainment: Generations of virtual entertainment environment, interactions in virtual environment, mixed reality technologies for entertainment. This volume comprises the proceedings of the First International Workshop on Entertainment Computing (IWEC 2002), which was sponsored by the International Federation for Information Processing (IFIP), organized in cooperation with the Information Processing Society of Japan (IPSJ), and held in Japan in May 2002.

Table of Contents

Preface xiii
Proceedings Editors xv
Supporting Organizations xv
Committees xvii
1. INVITED TALKS
Under the Influence: Using Natural Language in Interactive Storytelling
3(10)
Marc Cavazza
Fred Charles
Steven J. Mead
Interactivity and Non-Linearity: What Do They Really Mean?
13(10)
Donald Marinelli
2. COMPUTERS & GAMES
Multi-Goal Path-Finding for Autonomous Agents in Virtual Worlds
23(8)
Philippe Codognet
Multiplayer Game Cheating Prevention with Pipelined Lockstep Protocol
31(10)
Ho Lee
Eric Kozlowski
Scott Lenker
Sugih Jamin
Complex Games and Palm Computers
41(8)
Pieter Spronck
Jaap van den Herik
Facilitating Learning in a Real Time Strategy Computer Game
49(8)
Penelope Sweetser
Simon Dennis
A Toolkit For Developing Programs of Card Game Played on the Internet
57(8)
Masato Koide
Jingde Cheng
A Metric for Entertainment of Boardgames: Its Implication for Evolution of Chess Variants
65(8)
Hiroyuki Iida
Nobuo Takeshita
Jin Yoshimura
Threat Stacks to Guide Pruning and Search Extensions in Shogi
73(8)
Reijer Grimbergen
The Evolution of Strong Othello Programs
81(10)
Michael Buro
3. HOME/ARCADE GAMES AND INTERACTIVE MOVIES
Digital Storytelling with Dinah: Dynamic, Interactive, Narrative Authoring Heuristic
91(10)
David Ventura
David Brogan
Real-Time Character Animation Using Puppet Metaphor
101(8)
Yoshihiro Okada
Fly Through View Video Generation of Soccer Scene
109(8)
Naho Inamoto
Hideo Saito
Prototyping Mobile Game Applications
117(8)
Johan Sanneblad
Lars Erik-Holmquist
A Method For Real-Time Rendering of Water Droplets Taking into Account Interactive Depth of Field Effects
125(8)
Tomoya Sato
Yoshinori Dobashi
Tsuyoshi Yamamoto
Kirifuki: Inhaling and Exhaling Interaction with Visual Objects
133(8)
Soichiro Iga
Fumito Higuchi
Virtual Horseback Archery-Kibakiba Mushamusha
141(8)
Masataka Imura
Jun Kozuka
Koichi Minami
Yoshito Tabata
Tatsuya Shizui
Kunihiro Chihara
Creating Ubiquitous Interactive Games Using Everywhere Display Projectors
149(8)
Claudio Pinhanez
Face Analysis and Synthesis for Interactive Entertainment
157(8)
Shoichiro Iwasawa
Tatsuo Yotsukura
Shigeo Morishima
Human Body Tracking for Digital Actors
165(8)
Atsushi Nakano
Junichi Hoshino
Computer Vision Based Recognition of Interactions Between Human and Objects
173(8)
Masumi Kobana
Jun Ohya
Real-Time Manipulation of Motion-Capture Data with Pattern Generator
181(10)
Shigeru Kuriyama
Yusuke Irino
Toyohisa Kaneko
4. ENTERTAINMENT ROBOTS & PHYSICAL SYSTEMS
Development of Autonomous Blimp Robot with Intelligent Control
191(8)
Keiko. Motoyama
Hidenori Kawamura
Masahito Yamamoto
Azuma Ohuchi
Lego Mindstorms Cheerleading Robots
199(8)
Naohiro Matsunami
Kumiko Tanaka-Ishii
Ian Frank
Hitoshi Matsubara
Electronically Enhanced Board Games by Integrating Physical and Virtual Spaces
207(8)
Fusako Kusunoki
Masanori Sugimoto
Hiromichi Hashizume
A Distributed Control System and Scripting Language for ``Interactivity'' In Live Performance
215(8)
Eitan Mendelowitz
Jeff Burke
Recognition of Human Hand Gesture from a Monocular Image Sequence for Human-Machine Communication System
223(10)
Satoru Odo
Kiyoshi Hoshino
5. MUSIC INFORMATICS
Development of Midi Encoder ``Auto-F'' for Creating Midi Controllable General Audio Contents
233(8)
Toshio Modegi
``Improvisession-II'' - A Performing/Composing System For Improvisational Sessions With Networks
241(8)
Yoichi Nagashima
An Accommodating Piano which Augments Intention of Inexperienced Players
249(8)
Akio Yatsui
Haruhiro Katayose
Two-Step Input Method for Supporting Construction of Midi Sequence Data
257(8)
Chika Oshima
Yohei Miyagawa
Kazushi Nishimoto
Takashi Shirosaki
A Melody Retrieval System on Parallelized Computers
265(8)
Tomonari Sonoda
Toshiya Ikenaga
Kana Shimizu
Yoichi Muraoka
Sound Compass™ -- A Fast Query-By-Humming System Using Multi-Dimensional Feature Vectors
273(8)
Hidenobu Nagata
Naoko Kosugi
Ryoji Kataoka
Takashi Honishi
Statistical Phrase Extraction and Indexing for Music Retrieval
281(8)
Atsuhiro Takasu
Teruhito Kanazawa
Jun Adachi
A Portable Electronic Bass Using Two Pdas
289(8)
Tsutomu Terada
Masahiko Tsukamoto
Shojiro Nishio
Music Composition by Onomatopoeia
297(10)
Toshiyuki Masui
6. SOCIOLOGY AND PSYCHOLOGY OF ENTERTAINMENT
The Technoludic Film: Images of Video Games in Movies (1973-2001)
307(6)
Matteo Bittanti
Determinantes for Collaboration in Networked Multi-User Games
313(10)
Matthias Rauterberg
Politics in Motion --Some Reflections on Political Bias in Simulation Gaming
323(8)
Nicklas Lundblad
Anders Frank
Awareness Communications By Entertaining Toy Doll Agents
331(8)
Kazuyuki Saitoh
Tomoko Yonezawa
Kenji Mase
CGA Synthesizer Interpolating and Extrapolating Motion Data
339(8)
Kiyoshi Hoshino
Leaving Fantasy Behind in Videogames: The Limits of the Narrative Paradigm
347(8)
Gonzalo Frasca
Responses in Light, Sound and Scent: A Therapeutic Interactive Yoga System
355(8)
Sidney Fels
James Gauthier
Patricia Smith
The New Role of Gaming --- How Games Move Outside Entertainment
363(8)
Anders Frank
Nicklas Lundblad
The Inherent Appeal of Physically Controlled Peripherals
371(10)
Daniel Johnson
John Gardner
Janet Wiles
Penelope Sweetser
Kelly Hollingsworth
7. VIRTUAL REALITY TECHNOLOGIES FOR ENTERTAINMENT
A New Economical Fluorescent Lamp Information Transmission System for Indoor Tracking with Applications for Indoor Games
381(8)
Yue Li
Adrian David Cheok
Skill Training System of Manual Arc Welding
389(8)
Kazuhiko Kobayashi
Shinobu Ishigame
Hideo Kato
Interaction for Entertainment Contents Based on Direct Manipulation with Bare Hands
397(8)
Kenji Oka
Imari Sato
Yasuto Nakanishi
Yoichi Sato
Hideki Koike
Authoring Mixed Reality --- A Component and Framework-Based Approach
405(10)
Ralf Doerner
Christian Geiger
Michael Haller
Volker Paelke
Playing Rubik's Cube in Mixed Reality
415(8)
Makoto Sato
Yasuharu Koike
Inside the Score: Music and Augmented Reality
423(8)
Rodney Berry
Ivan Poupyrev
Makoto Tadenuma
Nobuji Tetsutani
Shigeo Imura
Magic Music Desk: A Multi-Modal Embodied Interactive Desk
431(8)
Zhou Zhiying
Farzam Farbiz
Chen Xiangdong
Adrian David Cheok
Liu Wei
Senses of Spaces Through Transfiction
439(8)
Alok Nandi
Xavier Marichal
Penguin Hockey: A Virtual Reality Game System for Children
447(8)
Akihiko Shirai
Shouichi Hasegawa
Yasuharu Koike
Makoto Sato
Usability and Play Ability Issues for Arquake
455(8)
Bruce Thomas
Nicholas Krul
Benjamin Close
Wayne Piekarski
Touch Space: An Embodied Computing Mixed Reality Game Space
463(8)
Wang Weihua
Xubo Yang
Adrian David Cheok
Mark Billinghurst
Hirokazu Kato
Using Augmented Reality for Entertainment
471(8)
Blair MacIntyre
Brendan Hannigan
Rapid Prototyping of Mixed Reality Applications That Entertain and Inform
479(8)
Christian Geiger
Christian Reimann
Waldemar Rosenbach
Joerg Stoecklein
An Authoring Toolkit for Mixed Reality Experiences
487(8)
Scott S. Fisher
A Distributed MR Transporter for Networked Collaboration
495(8)
Koichi Minami
Tomi Korpipaa
Masataka Imura
Yoshihiro Yasumuro
Tomohiro Kuroda
Yoshitsugu Manabe
Kunihiro Chihara
3D Live Humans in Mixed Reality Entertainment
503(8)
Simon J.D. Prince
Adrian David Cheok
Farzam Farbiz
Todd Williamson
Nik Johnson
Mark Billinghurst
Hirokazu Kato
Immersive Environment Technologies for Planetary Exploration with Applications for Mixed Reality
511(8)
John Wright
Frank Hartman
Brian Cooper
Content Management in Mixed Reality Systems Considerations from an Applied Science Perspective
519(8)
Martin Kurze
Mixed Reality in Traffic Scenes
527
A.B. Martinez
J.P. Arboleda
E.X. Martin
C. Torrens

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