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9781556343735

GURPS Traveller Far Trader : Profit and Pitfalls Among the Stars

by
  • ISBN13:

    9781556343735

  • ISBN10:

    1556343736

  • Format: Paperback
  • Copyright: 1999-04-01
  • Publisher: Psi
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List Price: $20.95

Summary

-- A complete sourcebook for the popular "independent trader" campaign style.
-- Includes deck plans for two hardworking merchant ships.
-- Chapter 2 is an economics textbook in disguise...and it's fun!

This book is intended for use with GURPS Traveller, but can be used as a sourcebook for any science fiction roleplaying game.

Table of Contents

Introduction 4(1)
About the Author 4(1)
About the Line Editor 4(1)
Traveller News Service 4(1)
About Gurps 4(1)
The Big Picture
5(5)
Imperial Trade Policy
5(2)
Trade, Starports, and Starships
5(1)
Imperial Economic Growth
6(1)
Lifeblood of the Imperium
6(1)
The Imperial Financial System
7(3)
Monetary Policy
7(1)
Fall of the Second Imperium
7(1)
The Imperial Credit
8(1)
Commercial Banking
8(1)
The Secret Firewall
9(1)
The Interstellar Economy
10(31)
Example of Comparative Advantage
10(1)
Planetary Economics
11(3)
World Trade Number
11(1)
Law of One Price
11(2)
Trade Classifications
13(1)
Traffic Classifications
13(1)
Trade Barriers: Port Modifier and Tariffs
13(1)
What is GWP, Really?
14(1)
Gross World Product (GWP) and Per Capital Income
14(1)
Trade Flows and Trade Routes
14(5)
Bilateral Trade
14(1)
Standard of Living
15(2)
Interstellar Passenger Traffic
17(1)
Trade Balance in Traveller
17(1)
Trade Routes
18(1)
Technology, Productivity, and Exchange Rates
18(1)
Basic Trade System
19(1)
Advanced Trade System
20(1)
The Freight Shipping Business
20(13)
The Gravity Trade Model
20(2)
Freight Price and Avaibility for Tramp Ships
22(1)
Technology and Patterns of Trade
22(1)
Jump Routes
23(1)
Competition in the Shipping Industry
24(5)
Subcontracting Freight
29(1)
Freight Rate Speculation
30(1)
Special Handling Characteristics
30(3)
Passenger Shipping
33(3)
Unfamiliarity Penalties
33(1)
Passenger Ticket Prices and Availability for Free Traders
34(1)
Contacts
34(1)
The Freight Spot Market
35(1)
Speculative Trade
36(5)
Price Series
36(1)
Frontier Worlds
37(1)
Passage Types
38(1)
Sample Trade Goods
38(3)
High Finance
41(12)
Business Organization
41(1)
Sole Proprietorship
41(1)
Partnership
41(1)
Alien Business Organizations
41(1)
Corporation
42(1)
Acquiring Capital
42(8)
Business Plan
43(1)
Banks and Loans
44(1)
Loans Sharks
45(1)
Company Names
45(1)
Bank Fraud
46(1)
Incorporation
46(1)
Interstellar Financial Transactions
46(2)
Exchange Rates
48(1)
Dividends
49(1)
Playing the Market
50(3)
Stock Performance
50(1)
The Travellers' Aid Society
51(1)
Trading
52(1)
Ships and Shipping
53(26)
The Shipping Industry
53(5)
Tramp vs. Trade Liner
53(1)
Time is Money
53(1)
The Captain
53(1)
Terms of Shipping
54(1)
Tons?
54(1)
Freight Handling
55(1)
Freight Handling in Orbit
55(1)
Hatches and Openings
55(1)
Standard Orbits
56(1)
Communicators, Sensors, and Navaids
57(1)
Other Uses for Containers
57(1)
Loading/Discharge Time
58(1)
Starport Operations
58(10)
Transponders and Flight Recorders
58(1)
System Entry
59(1)
Declaring an Emergency
60(1)
Approach and Landing -- Starport Facilities and Requirements
61(1)
Traffic Control Procedures
62(1)
Welcome! -- Entry Procedures
63(1)
Inspections
64(1)
Mail and Incidentals
64(1)
Lash Operations
65(1)
The Price of Doing Business -- Port Tariffs
66(1)
Leaving the Port -- The XT Line
66(1)
Outside the Gate -- Port Support Operations
67(1)
Departure Procedures
67(1)
Ship's Business
68(9)
Ship's Registry
68(1)
Outfitting the Ship
68(1)
Freight Consolidators
68(1)
Routine Vehicle Operation (RVO) Programs
68(1)
Odds and Ends
69(1)
Hiring Crew
70(1)
Ship's Articles
71(1)
Damage to Cargo
71(1)
Logbook
72(1)
Manifests
72(1)
Hey, Why is Murphy on the Cargo Manifest?
72(1)
Keeping a Logbook
72(1)
Flight Plans
73(1)
Imperial Officials
73(1)
Getting Paid
74(1)
Advertising and Advance Notice
74(1)
Maintenance and Supplies
74(1)
Directions and Numbering Aboard Ship
75(1)
Maintenance and HT for Existing Ship Designs
76(1)
Freight-Handling Equipment
77(2)
5-ston Forklift (TL8)
77(1)
Container Rack
77(1)
5-ston Exoskeleton (TL8)
77(1)
48-ston Grav Lifter (TL8)
78(1)
5-ston Workpod (TL8)
78(1)
Characters
79(25)
Characters for Merchant Campaigns
79(6)
Shipboard Organization
79(1)
Character Points and Ships
79(1)
Free Traders
80(1)
Shore Organizations
80(1)
Rank, Position, Pay, and Benefits
81(1)
Non-Merchant Characters in a Mercantile Campaign
81(1)
Certification -- Licenses and Certificates
82(1)
Standard Licenses and Certificates
83(1)
Sample Character: Corporate Lawyer
83(1)
Sample Character: Skip Tracer
84(1)
Variant Character Templates
85(13)
Attorney
85(1)
Sample Character: Free Trader
85(1)
Bounty Hunter
86(1)
Merchant Starship Crew
86(1)
Sample Character: Shipper's Agent
86(1)
Sample Character: Advertiser/PR Agent
87(1)
Manager
88(1)
Sample Character: Arms Dealer
88(1)
Merchant
89(1)
Sample Character: Black Marketeer/Fixer
89(1)
Sample Character: Broker
90(1)
Sample Character: Entrepreneur
91(1)
Sample Character: Financier
92(1)
Sample Character: Purser/Cargomaster
93(1)
Sample Character: Shipmaster/Mate
94(1)
Sample Character: Smuggler
95(1)
Rogue
96(1)
Undercover Agent
96(1)
Sample Character: Confidence Man
96(1)
Sample Character: Courier
97(1)
Acquiring a Starship
98(2)
Buy It
98(1)
Rent it
99(1)
Steal It
99(1)
Advantages, Disadvantages, and Skills
100(4)
Advantages
100(1)
New Advantage
101(1)
Disadvantages
101(1)
New Disadvantage
102(1)
Skills
102(1)
New Skills
102(2)
Campaigns and Adventures
104(21)
Mercantile Campaigns
104(4)
Pilot Talk -- Chrome for the Campaign
104(2)
Fine Tuning
106(1)
Things to Do on Port Liberty
106(2)
The Vagrant Gypsy Life -- Free Trader and Tramp Campaigns
108(4)
Characters
108(1)
Adventures
108(1)
Adventure Seeds
108(2)
Empress Marava-class Far Trader Deck Plan
110(2)
The Company Store -- Corporte Campaigns
112(4)
Characters
112(1)
Adventures
112(2)
Ships
114(1)
Akkigish-class 400-ton Subsidized Merchant Deck Plan
115(1)
Outside the Law -- Pirate and Smuggler Campaigns
116(8)
Smugglers and Black Marketeers
116(1)
Crossover Campaigns
117(1)
Pirates, Corsairs, Thieves, and Privateers
118(2)
Pirate Tactics and Operations
120(1)
Science, Invention, and Gadgeteering
120(1)
Legality Class of Other Devices
120(1)
Bribery
121(1)
Forgery
122(1)
Hazards of the Business -- Law-Enforcement Agencies
123(1)
Pirate Havens in the Spinward Marches
123(1)
Special Campaigns and Adventures
124(1)
Exploratory Trade and Contact
124(1)
Starports -- Brokers, Shipper's Agents, and Bartenders
124(1)
District 268: Trading on the Edge of the Imperium
125(11)
Designing Worlds
125(1)
The Hardships of Travel
126(1)
The Spinward Marches
127(9)
APPENDICES 136(7)
New Component Modules
136(1)
Sample Merchant Vessels
137(4)
Small Craft
137(1)
Non-Starships
137(1)
Small Merchant Starships
138(1)
Tukera Ships
139(1)
Large Merchant Starships
139(2)
TAS Forms
141(2)
Index 143

Supplemental Materials

What is included with this book?

The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

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