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9781118180938

50 Digital Team-Building Games Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More

by
  • ISBN13:

    9781118180938

  • ISBN10:

    1118180933

  • Edition: 1st
  • Format: Paperback
  • Copyright: 2012-05-01
  • Publisher: Wiley

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Summary

Team Building With Technology is a cookbook of meeting openers, team activities, and group adventures for business teams. Author John Chen, CEO of Geoteaming, a company that teaches teams how to collaborate at high levels, explains how to build your team using the new and emerging technologies of social media, smart phones, GPS, and more with easy-to-follow activities. The 50 activities are organized into categories such as icebreakers, getting comfortable with technology, building trust, improving communication, etc. The initiatives will range from simple 5 minute ice breakers to a few 4+ hour team building adventures. Readers will learn: How to get over "fear of technology" Design and execute successful online team building using tested templates Create successful team building that requires NO travel and potentially little to no additional expenses, saving their company 1,000s of dollars in travel and time. Engage "hard to reach" technical teams and Gen X/Y teammates in ways they are familiar with and enjoy using Win buzz for your training and your company that can be used as a competitive tool for hiring and retaining your best talent.

Author Biography

John Chen is the CEO of Geoteaming, a technology-oriented team-building company. Previously at Microsoft, he helped ship ten major products over ten years, and facilitated a collaborative multi-team approach to the development of Microsoft Exchange-a transformative product that sold 100 million client licenses and earned two U.S. patents. At Geoteaming, John has helped over 950 companies and 50,000 participants produce incredible results, from world-class service to exceeding revenue goals. John has presented at many international conferences including MPI (Meeting Professionals International) and ASTD (American Society for Training Development). His clients include Booz Allen Hamilton, Microsoft, Adobe, Boeing, Motorola, and REI.

Table of Contents

50 Digital Team-Building Games Quick Startp. ix
Preface: How to Use the Games in this Bookp. xix
Acknowledgmentsp. xxxi
Introduction to 50 Digital Team-Building Gamesp. 1
Icebreakersp. 7
Me in 140 Characters or Less-Twitter Hypernetworkingp. 9
Alpha Names-Learn Names While Learning Team Processp. 13
Where in the World Whiteboarding-Draw Who you are and Where You're Fromp. 15
Photo Booth-iPad 2 or Photo-Based Networkingp. 16
Pinterest-Pin Pictures and Websites for a Common Topicp. 20
Communication/Games for Speakersp. 23
Texting Q&A-Asking Anonymous Questions Via Textp. 25
Raising Hands-Have You Ever... ?p. 27
Polling-Team Concensus by Technologyp. 29
TwitterStorm-Crowdsourcing Goodnessp. 31
Go Ahead, Caller-Improving Teleconference Skills with a Game Showp. 38
Model Citizen-Testing Communication Assumptions by Building a Model they Can't Seep. 41
Backchannel-Instant Feedback by Group Textp. 44
Team Pecha Kucha (peh-chak-cha-) Team Presentation with 20 Slides for 20 Seconds Eachp. 47
PowerPoint Karaoke-Team Improvisation by Presenting Slide Decks they Haven't Seenp. 49
Trustp. 51
Last Team Texting-Trusting and Sharing Valuable Informationp. 53
Trust Grid-Mapping Team Trustp. 55
The Johari Window-Discover Team Blind Spotsp. 57
Video Matching and Mirroring-Build Instant Team Rapportp. 60
Skype Interview-Capturing Team Knowledge through Video Interviewsp. 62
Improving Performancep. 65
A to Z-The A to Z of Building and Speeding Up Team Processp. 67
Grid Unlock-Collaborative Team Problem Solving with Shared Spreadsheetsp. 68
Marshmallow Challenge-Build a Tower, Build a Teamp. 70
Customized Jeopardy-Test Teams' Retention of Informationp. 73
QR Scavenger Hunt-Scan Your Way to Team Buildingp. 76
Problem Solvingp. 81
Move One Line/Add One Line-Team Creativity with More than One Solutionp. 83
Consensus Voting-Choosing Top Team Options Onlinep. 91
Like to Move It-Quick Spatial Team Diagnosisp. 95
Project Matrix-Balance Time, Quality, and Performance to Complete a Projectp. 98
Chat Survivor-Setting Team Priorities and Making Hard Decisionsp. 100
Creativity and Innovationp. 103
Twaiku-Twitter Poetry in Motionp. 105
One Text at a Time Expert-Team Answers One Text at a Timep. 106
WWMTD?-What Would My Team Do if they Had to Make a Creative License Plate?p. 108
Team Pictionary-Communicating through Drawingp. 110
Mind Mapping-Visual Brainstorming for Teamsp. 114
YouTeams-iMovie-Based Team Buildingp. 117
GooseChase-Cell Phone Photo Scavenger Huntp. 120
Team GarageBand-Build a Song, Build a Teamp. 121
Collaborationp. 125
Office Move-Working Together to Switch Placesp. 127
Mergers and Reorgs-Getting Two Teams to Collaborate and Integrate Rapidlyp. 130
Broken Squares-Giving is Better than Getting for Team Collaborationp. 132
Team Timely is-Collaborating a Month's Worth of Tweets and Updatesp. 135
Team Haiku-Write a Team Haiku/One Word at a Time Onlinep. 136
Team Case Study-Simultaneous Team Editingp. 138
EPIC Team Buildingp. 141
SCVNGR-GPS Treasure Hunt for Team Building and Cross-Team Collaborationp. 143
Geoteaming-GPS Treasure Hunt for Team Building and Cross-Team Collaborationp. 150
Flash Mobs-Organize Your Team in Time and Spacep. 156
Closers-Ending a Team-Building Eventp. 159
Shout-Outs-Acknowledging Teammatesp. 161
"I Commit to..."-Public Commitment to Changep. 162
Just Three Words-Micro-Assessing Your Teamp. 164
Digital Slideshow-Picture Your Successp. 165
Appendix: Getting Onlinep. 169
About Geoteamingp. 185
Indexp. 191
Table of Contents provided by Ingram. All Rights Reserved.

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The New copy of this book will include any supplemental materials advertised. Please check the title of the book to determine if it should include any access cards, study guides, lab manuals, CDs, etc.

The Used, Rental and eBook copies of this book are not guaranteed to include any supplemental materials. Typically, only the book itself is included. This is true even if the title states it includes any access cards, study guides, lab manuals, CDs, etc.

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