Acknowledgments | |
About the Authors | |
The Girls' Games Movement | |
Chess For Girls? Feminism and Computer Games | |
Chess for Girls: A Parable for Our Times | |
What Do We Mean by Gender? | |
What Do We Mean by Computer Games? | |
The Facts (and Ramifications) of Girls Differential Use of Computer Games | |
Why Are Things Changing Now? A New Market, A New Entrepreneurial Feminism | |
Computer Games to Change Gender Relations, or to Satisfy the Girls Market? | |
Computer Games for Girls (Whatever Girls Are) | |
New Computer Games for Girls, or a New Look at the Old Games | |
Conclusion | |
Notes | |
References | |
Computer Games for Girls: What Makes Them Play? | |
Background | |
Why Did Barbie Fashion Designer Succeed?: Features That Attract Girls | |
Barbie Fashion Designer and Other Barbie Software Titles | |
Violent Action: A Barrier for Girls | |
Violent Action in Computer Games | |
Violent Action in Play and Television | |
How Has the Software/Game Industry Responded to Concerns That Aggressive Content Is Not Appealing to... | |
Application to Barbie Fashion Designer | |
Game Genres and Game Themes | |
Genres and Themes in Computer Games | |
Genres and Themes in Girls Other Activities | |
Application to Software for Girls | |
Application to Barbie Fashion Designer | |
Microworlds | |
Computer Game Worlds | |
Microworlds in Other Domains | |
Application to Computer Software for Girls | |
Application to Barbie Fashion Designer | |
Barbie Fashion Designer as a Tool Program | |
Characters | |
Characters in Computer Games | |
Characters in Other Kinds of Play | |
Application to Software Design for Girls and Barbie Fashion Designer | |
Barbie Fashion Designer Goes One Step Further | |
Modes of Interaction | |
Interacting With Computers | |
Application to Barbie Fashion Designer | |
Gender Stereotypes | |
Is Barbie Fashion Designer a Game? | |
What Works? | |
Girls Games versus Androgynous Games | |
Conclusion | |
Notes | |
References | |
Girl Games and Technological Desire | |
Gender and Technological Desire | |
Implications for the Design of Girl Games | |
References | |
Video Game Designs by Girls and Boys: Variability and Consistency of Gender Differences | |
Introduction | |
Review of Research | |
Research Context and Methodology | |
Results | |
Game Genres | |
Game Worlds | |
Development of Game Characters | |
Design of Game Feedback | |
Design of Game Narrative | |
Discussion | |
Conclusions | |
Notes | |
References | |
Interviews | |
An Interview | |
An Interview | |
An Interview | |
Interviews | |
An Interview | |
An Interview | |
Rethinking the Girls' Games Movement | |
Retooling Play: Dystopia, Dysphoria, and Difference | |
Playing with Gender: What Does a Woman Want? | |
Dysphoria | |
Conclusion | |
Dystopia | |
Differences | |
Notes | |
References | |
"Complete Freedom of Movement": Video Games as Gendered Play Spaces | |
A Tale of Two Childhoods | |
Moving Beyond Home Base: Why Physical Spaces Matter | |
Putting Boy Culture Back in the Home | |
Gendered Games/Gendered Books: Toward a Cultural Geography of Imaginary Spaces | |
Adventure Islands: Boy Space | |
Secret Gardens: Girl Space | |
The Play Town: Another Space for Girls? | |
Conclusion: Toward a Gender-Neutral Play Space? | |
References | |
Storytelling as a Nexus of Change in the Relationship between Gender and Technology: A Feminist Approach | |
What Girls Really Want and Who They Really Are | |
What Is a Feminist Approach? | |
What Is Feminist Pedagogy? | |
What Is Feminist Software Design? | |
What Is Storytelling and What Function Does it Serve? | |
Raising Ones Voice | |
What Has Computer Storytelling Been? | |
What Could Interactive Storytelling Be: Storytelling Systems Built on Feminist Principles | |
Renga | |
Rosebud | |
SAGE | |
Possible Objections | |
Conclusions | |
Notes | |
References | |
Voices from the Combat Zone: Game Grrlz Talk Back | |
But . . . Girls Dont Do THAT! | |
Grrls & Gaming on ABC News | |
This Girl Wants Games | |
Why GameGirlz? | |
The Image of a Female Gamer | |
Lara Croft, Female Enemy Number One? | |
Where Do Girls Fit in the Gaming Scene? | |
Index | |
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