• What does it mean for human beings to 'be' in simulated worlds?
• Will experiencing worlds that are not 'actual' change our ways of structuring thought?
• Can virtual worlds open up new possibilities to philosophize?
Inspired by Martin Heidegger's work, Virtual Worlds as Philosophical Tools seeks to answer these questions from a perspective that combines insights from the field of philosophy of technology with videogame design.
Gualeni's exploration casts new light on interactive digital simulations as the context in which a new humanism has already begun to arise. From that perspective, this book articulates an understanding of virtual worlds as philosophical mediators.
• Will experiencing worlds that are not 'actual' change our ways of structuring thought?
• Can virtual worlds open up new possibilities to philosophize?
Inspired by Martin Heidegger's work, Virtual Worlds as Philosophical Tools seeks to answer these questions from a perspective that combines insights from the field of philosophy of technology with videogame design.
Gualeni's exploration casts new light on interactive digital simulations as the context in which a new humanism has already begun to arise. From that perspective, this book articulates an understanding of virtual worlds as philosophical mediators.